Friday, 29 January 2016

Question 6 – What have you learnt about technologies from the process of constructing this product?




Overall, as a group we learnt a great deal about technologies through the process of creating our final media product.

Firstly, we learnt a great deal about using a digital video camera, this was mainly due to the fact that none of us had ever used a camera such as this therefore the entire first part of the filming process involved us learning all the features, strengths and weaknesses. We used a variety of shot types in our production and this was possible due to the capabilities of the camera. We used close-ups, extreme close-ups, tracking shots, mid shots, long shots, over the shoulder shots and some POV shots. In regards to camerawork, we learnt a great deal about how to shoot effectively using the cameras strengths avoiding meeting some of its weaknesses. For example, the camera performed a lot better in areas of more light, therefore we avoided filming closely in shadowed areas.

We also learnt much about editing and the editing software specifically that we used. We learnt so much due to the fact that none of us had ever had any past experience with editing such a thing as the production except for the knowledge of editing the preliminary task, but this editing was done on a completely different editing software, we had less time to edit therefore we only explored some of the most simple features. We used Pinnacle 19 studios for editing. With this editing software being new to us we had to learn how it operated, how to use its interface and where to find and use all of its available features. We viewed a lot of tutorials online on YouTube, these tutorials involved someone doing a voice over instructing the viewers how to do a certain task, this method of learning proved to be very effective since we could watch the video with the editing software open at the same time and we could follow the instructions as we watched the tutorial.

We learnt how to use transitions, and where they are most effectively used. Through watching online tutorials we learnt where to find the transitions menu and the basics of how to operate it. After discovering the transitions menu we then began to play about with all o the different options available, we mostly used trial and error to get to grips with using transitions in general. After inserting a transition onto a clip we learnt very soon that even though a default size was given when the transition was inserted the length of the transition (when it begins and how long it takes) could be altered, this was a useful feature of transitions that we discovered because sometimes the transition was nearly as long as the clip so consequently the shot isn’t shown for long enough therefore shortening the transition allowed the shot to appear on screen for a longer period of but a quick transition is seen at the end joining this shot to the next. We also learnt that transitions can not only be used on video clips but can also be inserting into titles as well. This was discovered when we had finished editing and we wanted to create for an atmosphere with the titles, we were happy with the font of these titles but we wondered if transitions could be used on titles, and after testing it out we learn that it was achievable. We chose to use the flicker out transition on some of the titles due to the fact that the main footage we had edited contained mainly straight cuts with only few transitions therefore adding transitions to the titles made the pace of editing seem a lot more fluent and it was a lot more synchronous with our soundtrack.

We also discovered that this editing software supplied a wide variety of effects to be used in video clips. We had to search for a while as there was such a variety but we wanted to add an effect that drained some colour out of the shot but all colour so it did not seem cliché, we used this effect in the flashback scenes just to separate colours slightly so it was obvious that it was a flashback.
With the main editing itself, we made it a very fast pace with many montages of the table which had the weapons and tools on. We learnt that these montages could be created due to the fact that we had captured a variety of shots of these props, so creating montages with a fast pace would be very effective in creating a tense atmosphere. Throughout the opening a pattern in editing is easily noticeable. This being that we were very careful with what types of shots we used in different stages of the opening, for example we tried to make sure we kept gradual pace of the appearance of the flashback shots, the amount of shots of the Vitim tied up and the montages of the tools and weapons. Our opening began with the victim waking up tied up, we then showed a bit of the setting, then the revelation of the villain from behind, then there is the first flashback with intercutting of a shot of the victims chest heavily breathing, then the table of tool and weapons is slowly introduced to the audience with the victim struggle being shown in between these shots, then the flashback scenes are constantly seen in almost 3, 4, or 5 shots. Towards the end when the story of the flashbacks has been told and there is no more to show the pace is dramatically increased with the soundtrack becoming more intense and with this we editing the shots to a great speed which gave us the best opportunity to add in the fast montages of all of the tools and weapons.

 
 
 






 
 
 
 
 
 
The meaning of the flashbacks in our opening was to show the audience how this victim character ended up tied up helplessly to a chair. With this we thought we could create an interesting narrative to the opening because at the beginning of the opening when the audience is only shown the victim waking up in panic tied to a chair, immediately there is an enigma created, this being how this character got into this position, why and who put him there. As the opening progresses you discover more about the location this character is at and we later discover who presumably put him there, and then there are many implications of why the villain has kidnapped him and for what purpose.

We learnt a great deal about camerawork through the process of constructing our media product. We learnt more about how we could use equipment such as the tripod more effectively. For example, we were able to perform certain shots that could not be possible or would have been very difficult to achieve. An example of this would be the tracking shot we used; this was a lot more effective since we had the tripod as we could keep the camera completely steady whereas it would a lot more difficult if we had to film these tracking shots hand held.

Continuity was also a big factor we had to take into consideration. Through previous experience e.g. preliminary task, we learn the overall importance continuity in a product like ours and how to maintain it. In both scenes (flashbacks and torture room), the major parts of continuity we had to make sure we maintained was the props. With props, mainly the tools and weapons, at the beginning of filming we arranged them in a specific way on the table, throughout filming we our biggest concern was someone moving a tool and returning it in an incorrect position. There was a high risk of this happening due to the fact that various shots involved the psychopath character handling the tool in one way or another. In preventing breaking continuity here, we had to be very strict in regards to remembering where the prop was positioned so that we knew the exact place where to place it back after it had been used.

Another big part of continuity was the weather and time of day. This was very important for many reasons when filming the flashback scenes. We began filming these scenes in the late morning, it was quite cloudy on this morning and the sun only came out when there was a gap in the clouds as they moved. This proved to be an obstacle we had to overcome since we wanted this scene to have as little sunlight as possible therefore we stopping filming for a short time so the clouds covered the sun again. We wanted to avoid this continuity issue because it would have been very noticeable if each shot has a different amount of sunlight.

Weather could have also been a continuity issue if it had rained half way through filming when the first half of filming is seemingly clear. There was rain forecasted for any time after 12:00 so we set a strict time of filming from 10:00 to 12:00.

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